The Bachelor of Fine Arts in Game Design is a project-driven, multi-disciplinary program centered on game systems design, level design, and game assembly. You’ll learn an industry-ready approach that includes asset creation and integration, digital environment design, narrative development, and collaborative production workflows with designers and programmers. Throughout your game studio sequence, you’ll design, build, and release fully playable games, working across multiple disciplines and within real development pipelines. You’ll strengthen your ability to communicate ideas visually, understand industry trends, and apply proven design principles and patterns. You’ll also receive a high-performance Lenovo ThinkPad P1 G5 through LTU’s laptop program, equipped with Unreal Engine and all the professional tools needed for game development. This program prepares you for careers in game design, level and systems design, and a broad range of interactive media roles. What You’ll Learn Core principles of gameplay systems and level design Unreal Engine for game development Digital prototyping, iteration, and playtesting Interactive storytelling and worldbuilding Building engaging digital environments Collaboration with programmers Why LTU Build and publish fully playable games using Unreal Engine Strong focus on level design and game systems High-performance Lenovo ThinkPad P1 included with professional development software Work in collaborative teams with Game Software Development students Studio-based courses taught by experienced designers Where Our Students and Graduates Work Students and alumni work in game and interactive media roles such as: Level Designer UXUI Designer (Games) Narrative Designer Environment Artist Concept Artist Current students and graduates are employed at local and national companies such as: Ford, Jackbox Games, Chimera Labs, Azure Ravens Entertainment, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios. What You’ll Graduate With Fully playable games Deep experience with Unreal Engine and professional development workflows A polished, industry-ready portfolio and demo reel Strong collaboration skills Preparation for roles in game design, levelsystems design, and interactive experience creation Admissions Curriculum Admission follows standard University requirements. Portfolios are not required. Total Semester Credit Hours: 120